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Reverse-tape Volume

Bloodhoney

With the TriBandCompressor guitar effect in hand, with the pick attack envelope detected and boosted digitally, what added effects might we do with the wet signal, similar to or the same as the JHS Coyote Fuzz pedal? Based on the design of the JHS Coyote (a recreation of the Moonrock Fuzz), we can leverage the detected pick attack envelope to implement three specific effects:

1. Gated Volume Swell (The "Swell" Mode)

The JHS Coyote features a unique gated swell with a "reversed-tape" quality. In your DSP architecture, you can use the detected envelope to:

  • Trigger a Bloom: Instead of just boosting the attack, use the envelope to "turn on" the signal gradually, easing it in from silence.
  • Pick-Responsive Attack: Map the picking dynamics so that a light touch produces a warm fuzz, while digging in triggers the full swell effect.
  • Latency-Free Swell: Since your Wavelet engine already isolates the transient, you can apply an anticipatory envelope (Negative Attack) that starts the swell exactly at the moment of impact.

2. Touch-Sensitive Fuzz (The "Fuzz" Mode)

At its center position, the Coyote behaves like a rich "Bender-style" fuzz with thick low end and aggressive mids.

  • Non-Linear Folding: You can route your isolated "body" coefficients through a Wavefolder (like your "Bloodhoney" effect) to create harmonic richness without the harsh clipping of a standard distortion.
  • Dynamic Filtering: Apply a resonant "Drip" filter (Low-Pass Gate) that opens wide on the pick attack for a sharp "Blood" bite and closes during the note decay for a smooth "Honey" tail.

3. Harmonic Octave-Up (The "Octave" Mode)

The Coyote achieves its "snarling" octave-up sound through intentionally uneven clipping.

  • Even-Order Emphasis: Use your envelope-driven gain to emphasize even-order harmonics (specifically the 2nd harmonic), pushing them above the fundamental frequency.
  • Transformer-Like Response: While the Coyote uses a physical transformer as an inductor to shape response, you can simulate this in C++ by using the envelope to drive an inductive-style modeling algorithm that reacts to your picking force.

Implementation Comparison

JHS Coyote Feature Your DSP Capability
Gated Swell Envelope-triggered volume ramping on Level 1-3 coefficients.
Tone Bender Fuzz Wavefolding the "Coarse Scales" (Low Frequencies).
** Hendrix-style Octave** Dynamic gain-multiplication focused on Level 1 (Highs).